THE LOST GARDEN is a first-person audio puzzle game that features sonic exploration in an abandoned underground urban environment. As a stranger here, the player explores the soundscape of a world cut off from nature, perhaps a future us, by interacting with sonic puzzles that open doors to new areas, and, ultimately, the lost garden. Through listening and interacting with sounds, players are encouraged to consider the fragile nature of our natural soundscapes, and to speculate on what the story might be for the abandoned game world. As puzzles are solved, clues are revealed, and doors to new areas are opened, ultimately leading the perceptive player outdoors, to the lost (last?) garden.
The Lost Garden was first presented as part of the Prototypes for Possible Worlds exhibition held at the University of Alberta’s Fine Arts Building (FAB) Gallery from 10 December 2019 to 11 January 2020. It was also included in the Unpacking Energy Transition (FluxKit Beta Tests) exhibition at SQUARE, University of St. Gallen, Switzerland from 7-12 November 2022.
The Lost Garden was presented online and can be downloaded at the link below
The Lost Garden Team Members
Additional collaborators include Audio Games Lab members Nicolás Arnáez, Jessa Gillespie, with contributing artists Sean Caulfield, Peter Rockwell, Stephan Moore, Chenoa Anderson, and Joel Taylor.